#version 330 core
in vec4 vColor;
out vec4 fragColor;

void main() {
    fragColor = vColor;
    /*const float GRID_SIZE = 50.0;
    vec2 gridCoord = mod(gl_FragCoord.xy, vec2(GRID_SIZE));
    if (gridCoord.x < 1.0 || gridCoord.y < 1.0) {
        fragColor = vec4(1, 1, 1, 1);
    }*/
}